Designing for Connected Spaces

Designing for Connected Spaces

As part of the exploratory 3D research, novel ways to connect physical spaces and remote locations with each other were investigated. Here, the first set of research focused on connecting the Oulu3D city model and physical world spaces (Virtual Run and Portable CAVE demos). Secondly, two physical world locations were connected with each other via a video connection using gesture input and a frost effect to adjust the level of visibility with the remote locations (Ice Window demo and user study).
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Jonna Häkkilä

Research lead

Olli Koskenranta

Researcher

Maaret Posti

Researcher

Leena Ventä-Olkkonen

Researcher
Häkkilä, J., Koskenranta, O., Posti, M., Ventä-Olkkonen, L., Colley, A (2013). Clearing the Virtual Window - Connecting Two Locations with Interactive Public Displays. In Proc. ACM International Symposium on Pervasive Displays, June 4-5, Mountain View, CA, USA.
Häkkilä, J., Koskenranta, O., Posti M. (2013). Using Stone in the User Interface Design – City Mouse Urban Media Installation. Proc. 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI), February 10-13, Barcelona, Spain.
Koskenranta, O., Colley, A., Häkkilä, J. (2013). Portable CAVE Using a Mobile Projector. In Proc. International Joint Conference on Pervasive and Ubiquitous Computing (Ubicomp), September 8-12, Zurich, Switzerland.
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