To better link the physical and digital worlds, virtual worlds (VWs) often wish to incorporate real world objects in the VW design. In order to create 3D digital representations of physical world objects, 3D object capture was investigated. Kinect based sensor system was used to detect and record the physical shape, and a 3D object capturing module for RealXtend Tundra was created to capture the digitalized object to the 3D virtual world. The work included the development of a user interface for uploading the captured objects to a web server and viewing them with a web browser using a WebGL-based viewer.
Santala, M., Hyvärinen, J., Hickey, S. & Vatjus-Anttila, J. (2012). 3D Object Reconstruction Processing Chain for Extensible Virtual Spaces. In Proc. Academic MindTrek Conference, October 3-5, Tampere, Finland (poster).
Santala, Miika (2012). 3D Content Capturing and Reconstruction Using Microsoft Kinect Depth Camera. Bachelor's Thesis (39 p). Oulu University of Applied Science. Supervisors P. Alaluukas & J. Vatjus-Anttila.
Hyvärinen, Juha (2012). Surface Reconstruction of Point Clouds Captured with Microsoft Kinect. Bachelor's Thesis (42 p). Oulu University of Applied Science. Supervisors P. Alaluukas & J. Vatjus-Anttila.