Rendering 3D content is a demanding task in terms of processing power. This study focused on content adaption and means for simplifying data types, which are commonly used in 3D virtual spaces. The architectural solution is based on a proxy setup that implements: (1) simplification methods for adapting 3D content, such as geometry, surface texture maps and materials; (2) an ability to recognize different types of devices and their capabilities; (3) programmability that provides an ability to change the behaviour of the simplification methods on runtime based on the recognized capabilities of client devices.
Vatjus-Anttila, J., Hickey, S. & Kuusela, E. (2011). Methods and Network Architecture for Modifying Extensible Virtual Environment to Support Mobility. In Proc. 15th MindTrek Conference, September 29-30, Tampere, Finland, 45-51.
Vatjus-Anttila, J.M., Koskela, T. and Hickey. S. (2013) Adaptive Content Management for Collaborative 3D Virtual Spaces. In Proc. FRUCT Conference, April 22-26, Petroskoi, Russia.
Hyvärinen, J., Vatjus-Anttila, J., Santala, M., Koskenranta, O., Hickey, S. & Vatjus-Anttila, JM. (2011). A Mobile Client Implementation for Extensible Network Virtual Worlds. In Proc. 15th MindTrek Conference, September 29-30, Tampere, Finland, 326-328 (poster).